In the 2nd episode, there will be an opportunity to stroll around the barracks at night. We decided to slightly change the textbox for color harmony between GUI and BGs.

Between editing the script and drawing new backgrounds, Noasaki draws Orizori’s requests. Here is one of them.
Between editing the script and drawing new backgrounds, Noasaki draws Orizori’s requests. Here is one of them.

Between editing the script and drawing new backgrounds, Noasaki draws Orizori’s requests. Here is one of them.

Guilty Parade is on the Steam Game Festival!
We are going to answer questions questions about Guilty Parade and its development, talk about our plans and share the latest news online.
On June 18 from 7:00 PM to 8:00 PM EDT (New York Time) we will be...
Guilty Parade is on the Steam Game Festival!
We are going to answer questions questions about Guilty Parade and its development, talk about our plans and share the latest news online.
On June 18 from 7:00 PM to 8:00 PM EDT (New York Time) we will be...

Guilty Parade is on the Steam Game Festival!

We are going to answer questions questions about Guilty Parade and its development, talk about our plans and share the latest news online. 

On June 18 from 7:00 PM to 8:00 PM EDT (New York Time) we will be waiting for you on our Discord Channel.

Come to ask your questions and get development insides! We will be very happy to see you!

Progress UpdateAlmost all the CGs for the 2nd episode are drawn, but there are no backgrounds there. We have also systematized the code and added new locations to the territory of the barracks and the camp.
Progress UpdateAlmost all the CGs for the 2nd episode are drawn, but there are no backgrounds there. We have also systematized the code and added new locations to the territory of the barracks and the camp.

Progress Update

Almost all the CGs for the 2nd episode are drawn, but there are no backgrounds there. We have also systematized the code and added new locations to the territory of the barracks and the camp. 

From the second episode:
“ It was all my fault.
I fell on my back next to the corpse and stared at the sky. Adrenaline was accelerating blood in the body and did not let me calm down. Lungs were bursting out of breath.
I covered my face with...
From the second episode:
“ It was all my fault.
I fell on my back next to the corpse and stared at the sky. Adrenaline was accelerating blood in the body and did not let me calm down. Lungs were bursting out of breath.
I covered my face with...

From the second episode:

It was all my fault.

I fell on my back next to the corpse and stared at the sky. Adrenaline was accelerating blood in the body and did not let me calm down. Lungs were bursting out of breath.

I covered my face with blood-stained hands. The knuckles were aching and the wound in my thigh was throbbing. Eyes stang and almost immediately thin streams of tears flowed down my cheeks.

I tried to suppress them, but the more efforts I made, the more they were gushing down. I was alone in this unknown world.

What mistake will be the next?

HANS vs RUF 

 And whose side are you on in the fight for Helga’s heart?

Interesting Facts #2

We have collected some more interesting facts about the game and its development and are in a hurry to share them with you!

  1. We, the developers of GP, are the real twins, so we have identical tastes, views and ideas about good games. However, it does not save us from disputes as they always lead to the best results;
  2. Noasaki draws full-fledged backgrounds and Orizori writes code for the first time;
  3. Lien’s “airtime” is shorter than Nemo’s intentionally;
  4. The topic of religion will be touched in the game, but it does not reflect the developers’ point of view and the situation in the real world;
  5. One of the wall paintings in the barracks is a fragment of Noasaki’s art, but it has nothing to do with GP;
  6. The military uniform of each of the conflict parties has a single style with slight variations, but the characters are stubborn and wear it in their manner;
  7. Easter eggs are planned in the game.

Thanks for your attention!

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Episodic Release of Guilty Parade

We have been thinking for a very long time and finally have decided. The game will be divided into 5 episodes that will be released as they are done.

An episodic release will simplify our work greatly, alleviate a financial burden and will provide you with updates.

The 2nd episode will be released only after completing the work on a draft of the common route, story logic and approval of all game mechanics. Besides, episodicity will allow us to expand the script, write more additional scenes, increase the number of CGs and improve the quality of the game in general. The downside is the game engine (Ren'Py), which can break save files with an update of the game build (although we will try hard to avoid it).

Good points:

  1. Regular updates;
  2. Major episodes (~ 4-5 hours of play);
  3. The ability to influence the development process by your feedback;
  4. Support the project;
  5. More content in the game.

Bad points:

  1. Probably non-working save files;
  2. Waiting for a new episode.
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Progress Update 04/07/2020

Finally, we are ready to publish the results of our work at the moment:

  • The script of the common route is almost written, it remains to complete one important scene and all additional dialogs. All texts for materials (such as documents and articles) that are to be found during the investigation are written;
  • 10 new backgrounds and their variations are drawn as well as new variations are added to the old ones;
  • 7 new CGs (without a background) and 5 new additional images are drawn;
  • Almost all sprites are ready for the full game; side images of minor characters are in the progress;
  • The mechanics of the crime investigation are finally approved, so an inventory will appear in the game where you can re-read/view the found documents/objects.

Thanks for your attention!

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